How do you make a game that people actually want to play?
The answer lies in creating a world that makes people laugh, according to the creators of the upcoming game “Life is Strange,” which is currently in development at Double Fine.
“There are a few things that are really important to me, like the sense of immersion,” the game’s creator, the talented and well-known John Carmack, said during an interview at the Game Developers Conference in San Francisco on Tuesday.
“When you’re walking into a room and people are talking to each other, you can get a sense of the atmosphere.
“We’re trying to capture that feeling of immersion in this game. “
So we want to make sure that the people playing the story can be immersed in that world, but at the same time, not be trapped. “
We’re trying to capture that feeling of immersion in this game.
You’re not stuck in the world. “
In Life is Strange, there’s this sense of freedom that the world has.
You’re not stuck in the world.
Carmack also said that he hopes to make the game “pretty unique,” but did not elaborate further. “
And that’s something I really want to capture with this game.”
Carmack also said that he hopes to make the game “pretty unique,” but did not elaborate further.
He noted that “life is weird” in the game because you can walk into someone else’s house and find them dead in their bed, but it’s still real life.
“So I think we can do that, too,” Carmack said.
So it’s not a story. “
One of the things I think is going to come out of that is that there’s no way you can say, ‘Well, I’m playing this game, and it’s funny, and I can’t do anything about it,’ because there’s nothing you can do.
So it’s not a story.
You don’t have a hero.
You have a person.
And I think that’s going be really fun. “
You can have a story, but the point of the story is to make you laugh.
In addition to the game and its universe, Carmack was also asked if the game will include other things besides its narrative. “
I think we’ll be doing more of that in the future.”
In addition to the game and its universe, Carmack was also asked if the game will include other things besides its narrative.
He said that the game has been “building up a little bit” about how it will affect the rest of its story, adding that he doesn’t have much of a clue as to what those other games are.
“It’s hard for me to say what the story might be.
I can only tell you that I have a lot in mind,” he said.
He did, however, say that he has a lot more “unrealistic” ideas about how the world will look.
“As a game developer, we’re always trying to make stuff look realistic,” he added.
“If we can capture that look and feel of reality, then it makes a whole lot of sense.”
But while he said he’s “not totally sure yet,” Carmacak also admitted that “Life’s Strange” is one of the first games to really try and capture the “dare to dream” spirit that the indie community has developed in recent years.
“This is the first game to really have that spirit,” he explained.
“People are trying to do this all over the place, but there’s something very unique about making a game where you can actually dream.”
“I’m a big fan of that idea,” he continued.
“Making games that people really like, where you get to make them believe in you and that you can make them really care.
And then I found out I really liked it. “
Like the first time I played the game — the first one I played, I thought, I wonder what this game is?
And if you can really enjoy it, it’s hard to say that this is going too far. “
Because that’s the kind of thing that people can actually enjoy.
And if you can really enjoy it, it’s hard to say that this is going too far.
But I think this is the kind that people like, and people who want to do it. “
Now, I think what I’m trying to say is that, I don’t know how to really describe this game to you.
But I think this is the kind that people like, and people who want to do it.
I think there’s going a lot to be fun about this. “